Signs of Chaos

Slaying Stone - Session 3

With Bodin now fully recovered from his Wererat Filth Fever, the adventurers continue their search for the lost Slaying Stone of Kiris Dahn. While searching through the ruins of the once majestic stables, they come upon a group of goblins and their wolves.

Encounter 8: Goblin Wolf Brigade
Total Exp received: 400xp
Treasure Found: 2 Potions of Healing

Potion of Healing
Level 5 Common
This simple potion draws on the body’s natural healing ability to cure your wounds.
Consumable: Potion 50 gp
Power (Healing) Consumable (Minor Action)
Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.

After the battle is over, the adventurers find themselves in a partially collapsed building. Here, there is a teleportation circle and a very angry orc: Krayd the Butcher. The party learns, through the threats of the orc, that the Severed Eyes Orc clan was hired by someone named Dreus to find the Slaying Stone.

Encounter 9: Krayd the Butcher
Total Experience received: 500xp
Treasure Found: (Toradin)

Battlecrazed Greataxe
Level 4 Uncommon
The weapon seeks blood where it can be found, whether among the enemy or from its wielder.
Lvl 4 +1 840 gp
Weapon: Greataxe
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 damage
Property
While you are bloodied, you deal +1d6 damage when you hit with this weapon.
Power Daily (Minor Action)
Deal damage to yourself equal to half your level, ignoring any resistances. You are considered bloodied for all purposes (including beneficial effects, such as Dragonborn Fury and this weapon’s property) until the end of your next turn.

After the battle ends, Aramir is able to decipher the rune sequence for the teleportation circle; the party will now be able to teleport to this location (component free) from any other teleportation circle.

The adventurers then make their way to the hot springs, where they suspect the Stone is located. Upon their arrival, the party is confronted by the brass dragon, Tyristys. During the conversation, the group learns that the dragon has a cadre of kobolds that worship her and keep her apprised of happenings within the town. Like most dragons, she does not have the same commitment to her followers that they have to her, but she finds them useful and so tolerates them. The growing population of goblins have begun to irritate her, but she would much rather sleep and enjoy her treasures than take action.

More recently, she has learned that a group of orcs has begun sweeping through the town, looking for her Slaying Stone. After being questioned, she reveals that she has heard the names Dreus and Treona, often spoken together – but that she does not know the connection between them. She promises the party that she will give them the Stone, if they first bring her the head of the leader of the goblins, who is currently residing in the Mayoral mansion. She hopes that the orcs will then give up their search, and leave her in peace.

Encounter 10: The Stone’s Guardian
Total Exp received: 200xp

Our heroes head to the mansion, where they encounter a hobgoblin leader, a rage drake, and goblin warriors. In spite of his boasting, they are able to defeat Hu-Jat’s squad.

Encounter 12: Hu-jat’s Squad
Total Exp Received: 525xp
Treasure Found: 80gp, amethyst (worth 100gp)

Fulfilling their part of the bargain, the adventurers obtain the Stone and begin to make their way back out of town. Keeping their promise, they bring Kiris Hoyt with them. Along the way, however, they are ambushed by the orc leader Vohx, along with his shaman and bodyguards.

Encounter 13: Severed Eyes Showdown
Total Exp received: 700xp
Treasure Found: 20gp, peridot (worth 100gp), (Phiina)

Symbol of the Sun
Level 4+ Common
Crafted from polished gold, this holy symbol intensifies and reflects light like a mirror.
Lvl 4 +1 840 gp
Implement: Holy symbol
Enhancement Bonus: Attack rolls and damage rolls
Critical: +1d6 radiant damage
Properties
When you pull, push, or slide an undead creature with an attack using this implement, you can increase the distance of the forced movement by 1 square.
You gain a +2 item bonus to the damage rolls you make with this implement against undead creatures.

Finally arriving back safely at Treona’s tower, the group encounters Kiris Alkirk – who is extremely ill-pleased to see his cousin. The adventurers are able to over-power the disgraced former mayor, and detain him for the authorities in the nearest town. About this time, Treona appears from an upper room and is overjoyed to see Kiris Hoyt. After an emotional reunion, Treona promises to find a way to cure Hoyt’s lycanthropy.

Having completed the quest to return the Stone and the quest to return her arcane writings, the adventurers are then rewarded with riding horses and are welcome to stay with Treona whenever they are in the area.

Riding Horse

Category: Mount
Price: 75 gp
Description:
Normal Load: 237 lb.
Heavy Load: 475 lb.
Max. Drag: 1,187 lb.

Riding Horse
Large natural beast (mount)
Level 1 Brute
XP 100
Initiative + 1
Senses: Perception + 5; low-light vision
HP 36; Bloodied 18
AC 14; Fortitude 15, Reflex 13, Will 10
Speed 10
Kick (standard, at-will)
+ 4 vs AC; 1d6 + 4 damage.
Alignment Unaligned
Str 19 (+ 4) Dex 13 (+ 1) Wis 11 (0)
Con 16 (+ 3) Int 2 (-4) Cha 9 (-1)

Session Totals (per character):
726xp
25gp (excluding gems)

Adventure Totals (per character):
1611xp (of 2250xp)
50gp (excluding gems)

Comments

Saffenn

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